![]() It’s pretty nice to be able to take it with you.īattle Chasers: Nightwar is released 3rd October 2017 on Nintendo Switch. Even today I was playing it in my hotel room. But I think the strongest reason people have expressed their excitement to us when we tell them about it is that having a console RPG that you can take anywhere is pretty awesome. JM: First of all we’re just fans of Nintendo, the systems and the games in general so just from a fan’s perspective it’s awesome to be on a Nintendo console. NUK: What attracted you to develop Battle Chasers: Nightwar for Nintendo Switch? Bosses, and some creatures, have them too actually. They’re very cinematic and they look really cool. ![]() When it’s full, you can choose to use a level 1 burst, which will leave two levels available for the other heroes and go all out. Once you have the burst meter active, all heroes have access to it, so each hero has a level 1, 2 and 3 burst. On top of that there’s a burst meter that fills up and there’s three tiers to it, which carry over from battle to battle. This basically gives you temporary mana that you can only use for that fight, so if you are a gamer that tends to just use basic attacks because you don’t want to waste mana or you’re saving it for some reason, you’ll be encouraged to cast some of your more powerful abilities. When you’re fighting we have instant attacks that generate overcharge. When it’s action it tends to be just more a single character thing and we have six heroes. Battle Chasers: Nightwar > General Discussions >. Last edited by danman 4:52pm 13 < > Showing 1-13 of 13 comments.JM: We knew from the beginning that, because it’s a party based game, it would probably be turn-based just because it is easier to manage a group of heroes. Like, one character can inflict vulnerability to magic but isnt much of a magician himself, so you bring an actual offensive magician along to do increased damage. They’re something you go through only once - kill the boss, get the loot, kind of a treat. You find them when you’re exploring the map and they’re hand-crafted, they don’t randomly generate. Aside from that we have about a dozen micro dungeons. There will be story events, loot placements, traps, puzzles… There’s lots of stuff that changes when you go in. The dungeons are randomly generated, so each time you go in, the rooms will be different. So you’ll want to play around with the different heroes. If you know there’s a tough boss at the end that you failed against before, you might need a healer or more damage-per-second. You can only have three out of the six playable heroes and so if you’re on a loot run and you just don’t want to get in a lot of combat, you’ll take stealth and enemy avoidance. Depending on what your objective is in that dungeon, you might choose different party members.
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